
Immersive interactive adventure walks through London and Dublin. Real history. Real locations. Real intrigue. You play your role. The city is the game.
── Operating Procedure ──
Sign up and receive your mission briefing via WhatsApp before the walk begins. A handler contacts you. A transmission has been intercepted. The adventure starts immediately.
Walk between real landmarks. Solve clues hidden in plain sight — in the history, the architecture, the inscriptions. Every answer unlocks the next location.
Piece together a story built on real history, real people, real events. The ending depends on the choices you make. Not everyone gets it right.
── Active Operations ──

A KGB illegal has reactivated a dead drop network dormant since 1991. Seven locations. A dossier that could destroy careers, reputations, and lives. You have one afternoon to find it first.

An ancient order. A missing Keeper. Five hidden locations in Central Dublin. You've been chosen to seal away what cannot be named. Don't fail.
── The Brief ──
Everything you encounter is real — real history, real architecture, real events. The story is built into the city. You just have to know where to look.
Start when you like. Go at your own speed. There are no time limits and no tour groups. Just you, your team, and your phone.
These are not treasure hunts for children. You will use Google. You will think hard. You may argue with your team. You will not be bored.
Every clue is anchored to a real, verifiable fact. Every location was chosen for a reason. The research behind each walk took months. You'll feel it.
"One of London's most original experiences"
— Time Out
"We argue about the ending still"
— The Times
"Unlike anything else in the city"
— Condé Nast Traveller
── Final Brief ──
Most people walk past the answers every day. You're not most people.